The editor of French video games has work spaces shifted thanks to the imagination of the interior designer Didier Versavel. The open spaces in light wood alternate with meeting rooms and high color reminiscent of a teenager room, a lab of SVT or a comfortable sitting area English… Discovery.
The group in Ubisoft, a leading French publisher of video games, which Rayman, Prince of Persia, the sagas Assassin’s Creed and Far Cry or the impossible rabbids, could not have traditional offices. Like other Web giants such as Google and AirBnb, the company’s thirty-year-old wants to stay young and attract new talent for computer programming. Nothing of such, therefore, that their offer of offices that look like anything except work spaces.
This was well understood by Didier Versavel, architect and interior designer graduated from the école Boulle, who has imagined a tea versatile and creative for employees. At the entrance of the open space throne, therefore, an agora, a symbolic pin three pleats, topped with cushions. The material is also used to form libraries of work in which rank foundation additional. The meeting rooms are less simple : they adopt colours, sometimes warm, sometimes sour, depending on the print being searched for.
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